Part One of a massive palace map. All in all, it’ll likely be 6 to 8 maps. Once more are posted, I’ll compose them into a whole.
Originally, I began drawing this map several years ago for a Yoon-Suin campaign that fell through, as these things do, after about six sessions. Nevertheless, parts of the map survived, so I’m completing it and sharing it.
The Ziggurat of Lin Tho is the first dungeon site the players in my Yoon Suin (by David McGrogan) home campaign have visited. I attempted to draw a three dimensional outside view of the dungeon for reference while drawing and so my players could get a sense of the layout as they explored. This was the result. (Note that I didn’t ink this or bother cleaning it up. It’s a sketch mainly for reference for the forthcoming maps. If anyone’s interested, I’ll go back and fix it up.)
In the campaign, the ziggurat is locked in a time loop that coincides with the rise and fall of the tides. At high tide, the ziggurat appears as it did in its glory days as a temple to Lin Tho, the orchid-patterned reticulated python god of Rivers, Oceans, and Dreams (particularly of the carnal sort). At low tide, it’s ruined and drowned in sand (“inspired” by Dyson Logos’s own ziggurat), and things inside get really weird in that time. I’ll get more to that in the next post.