Part One of a massive palace map. All in all, it’ll likely be 6 to 8 maps. Once more are posted, I’ll compose them into a whole.
Originally, I began drawing this map several years ago for a Yoon-Suin campaign that fell through, as these things do, after about six sessions. Nevertheless, parts of the map survived, so I’m completing it and sharing it.
Here’s a small unsuspecting village for your players to completely devastate, economically, psychologically, or homicidal-ly.
The village of Curdlebrook and its surrounds will be detailed in the first issue of my upcoming Southfarthing Cofidential ‘zine, which will provide players and GMs with all the necessary information and guidance to run a halfling police procedural using Fifth Edition.
In the coming months, I’ll be posting a whole lot more from Southfarthing Confidential as I’m wrapping up the writing on the first issue. The plan (as of this moment) is to release four ‘zines to my Patreon supporters and for sale on DriveThruRPG. Following the these, and possibly one of the adventures/cases, I’m hoping to launch a Kickstarter to fund the publication of a full Southfarthing Confidential rule book and campaign setting as well as several adventures/cases in the same setting.
So, time to stop rambling. Here’s the map:
“And they called it a mine… a MIIIINE!!!”
This out of the way system of caves probably wasn’t a very lucrative endeavor for those who extracted precious metals or gems or black lung here, but it’s definitely an interesting place to locate a threat of kobolds, possessed or unionizing miners, or assorted ruffians. As well, maybe it’s not entirely played out. Maybe there’s still wealth to be extracted here if you can press these kobolds into service or break the will of the poor souls just looking for weekends off and safe working conditions. A perfect job for PCs.